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RESEARCH
General
Arts
COMPUTERS
& ARTS
Dancer to perform with
distant computer-generated character
Melissa
Mitchell, Arts Editor
(217) 333-5491; melissa@uiuc.edu
10/1/02
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| Photo
by Bill Wiegand |
| Lance
Chong, a graphic artist at the UI's Beckman Institute for
Advanced Science and Technology, uses motion-capture technology
to track the movements of Cho-Ying
Tsai.
The movements – from up to 500 locations on the body
– are mapped onto an avatar, which is then animated
by the movement of the performer's markers. The avatar will
share the stage with a live dancer at USC Oct. 29. |
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CHAMPAIGN,
Ill. — Pairing a real dancer with an animated dance partner is
nothing new – it’s a technique used in any number of movies
or television shows. But collaborating artists and engineers at the
University of Illinois at Urbana-Champaign are putting a new spin on
the idea.
Working with engineers in the Beckman Institute for Advanced Science
and Technology at Illinois, visiting Beckman scholar Yu Hasegawa-Johnson
is the visionary behind a real-time, high-tech pas de deux by dancers
located thousands of miles apart. The performance, scheduled to take
place Oct. 29 at the University of Southern California’s Bing
Theater in conjunction with the fall meeting of the Internet2 advanced-networking
consortium, will feature a live dancer at USC, who will share the dance
floor with "a fully-articulated avatar." The avatar, a computer-generated
character that will assume various appearances during the dance –
a baby butterfly, fairy and robot among them – will represent
the movements of a dancer performing live in Beckman’s Integrated
Systems Laboratory. The dancer’s movements will be transmitted
in real time over the Internet. The animated images, created by Beckman’s
Lance Chong, will be projected onto a semi-transparent screen placed
between the dancer and the audience in the theater at USC. The dancers
will see each other’s images and be able to dance in synch.
"As far as we know, this is the first time something like this
has been attempted," said Hasegawa-Johnson, the production’s
co-producer and art director, and a filmmaker with a passion for tapping
into online technologies to create art forms. For the upcoming production,
Hasegawa-Johnson recruited dancers Chih-Chuh Huang and Cho-Ying Tsai
and enlisted the technical support of Hank Kaczmarski, director of Beckman
Institute’s Integrated Systems Laboratory. Kaczmarski is co-producer
and technical director for the production, which uses motion-capture
technology.
"The motion-capture technology that will be used," he said,
"is called ‘multiple-camera optical tracking.’ An array
of 10 cameras surrounds the performer, who wears retro-reflective markers
to tell the cameras the exact position of up to 500 locations on the
performer’s body. Those body locations are mapped onto an avatar,
which is then animated by the movement of the performer’s markers."
Kaczmarski said the dance project demonstrates how technology originally
intended for scientific purposes can be adapted and used to explore
human creativity. "We are taking a valuable tool used in our lab
by kinesiologists to study human motion and adapting that tool to serve
the arts," he said. "The ISL provides the environment for
non-computer-savvy researchers to conduct research using
ultra-state-of-the-art computer-based tools. My role in this project
is to ‘tame’ the technology so that it is a servant to the
performers, not the other way around."
The Beckman crew’s production is one of several collaborative
works on the Oct. 29 program created by individuals at Internet2 member
institutions nationwide to showcase various ways in which networking
technologies can be harnessed and used for artistic exploration.
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