|
 |
 |

NEWS
INDEX
Archives
2005
August
Fine arts scholars join
computer scientists to explore cultural creativity
Melissa
Mitchell, Arts Editor
217-333-5491; melissa@uiuc.edu
8/25/05
 |
Click
photo to enlarge |
| Photo
by Kwame Ross |
| A
summer course at the Siebel Center brought arts, humanities
and computer science students together to create a
technology-based response to an installation by artists
Ilya and Emilia Kabakov. |
|
|
CHAMPAIGN, Ill.
— At the University of Illinois at Urbana-Champaign, Green Street
has long been regarded as more than just a well-traveled, east-west
thoroughfare that bisects the campus. Historically, it’s been
the unofficial line of demarcation that separated the slide-rule-and-pocket-protector
set from those more inclined to pack piccolos, paintbrushes or portfolios.
But that imaginary border is fast becoming obsolete as faculty and students
from both sides of the street are forming alliances, sharing tools,
learning each others’ languages, combining methodologies and forging
new paradigms.
Many of these emerging kinships are the outgrowth of good, old-fashioned
intellectual curiosity.
“I just
started looking around the university, trying to figure out where my
most interesting colleagues were,” said Jonathan Fineberg, the
Gutgsell Professor of Art History.
“I’ve always been interested in creativity more than just
art. So I went up to the Siebel
Center for Computer Science and started asking people what they
do.
“What I found was really amazing,” Fineberg said. “They
are inventing the 21st century up there, and I wanted to be part of
that.”
 |
Click
photo to enlarge |
| Photo
by Kwame Ross |
| The
professors, from left: Jonathan Fineberg, the Gutgsell
Professor of Art History, art and design professor
Kevin Hamilton and Roy Campbell, the Sohaib and Sara
Abbasi Professor of Computer Science. |
|
|
With support from
the campus administration, Fineberg and art and design professor Kevin
Hamilton joined forces this past summer with Roy Campbell, the Sohaib
and Sara Abbasi Professor of Computer
Science, to teach a course at the Siebel Center. The course brought
arts, humanities and computer science students together to create a
technology-based response to an installation by artists Ilya and Emilia
Kabakov.
The Kabakovs, a Russian-born husband-and-wife team, are known for their
complex, intellectually challenging text- and object-rich installations.
The students were challenged to create a project-based response to the
Kabakovs’ “Palace of Projects,” a commissioned structure
created to house 65 unfinished, thought-provoking projects.
“The
idea was to create a project that would be finished at the end of the
summer, in which we all contributed, and we all contributed in a way
that really pushed the kinds of work the students were doing in their
labs,” Fineberg said. “So it was not just trying to enlist
computer sciences to illustrate an art project, but rather, to do something
that really pushed the perimeters of the science.”
About half of the undergraduate and graduate students enrolled in the
seminar-style class had computer science backgrounds; the other half
were from art history, painting, sculpture and graphic design. One had
just graduated with a degree in finance. The male-female ratio was just
about even.
“This is the first course I know of that has successfully brought
the range of disciplines – and genders – together in a way
that didn’t water down the science problems,” Fineberg said.
“It challenged everyone, and its team-project approach really
opened up people to different ways of thinking about what they did.”
 |
Click
photo to enlarge |
| Photo
by Kwame Ross |
| The
final results produced by the summer class –
which the students titled “Project 66”
– incorporated plans for their own installation,
which could actually be built and exhibited in an
art gallery or museum. |
|
|
Fineberg credits
U. of I. President Joseph White and Urbana-Champaign campus Chancellor
Richard Herman for supporting such efforts to tear down more traditional
academic walls in order to stimulate new ways of thinking, teaching
and conducting research.
“This chancellor has a vision for the U. of I. that is really
new,” he said, “and this course is an experiment at fitting
that vision of a university with much more fluid, open exchanges across
campus. We were able to do this course because he had that kind of innovative
agenda. He and President White are determined to make Illinois the No.
1 public university in the country, and I think they have a good shot
at succeeding by shaping a really fresh vision built on this kind of
interdisciplinarity.”
The final results produced by the summer class – which the students
titled “Project
66” – incorporated plans for their own installation,
which could actually be built and exhibited in an art gallery or museum.
The proposed installation includes a computer-based, animated interface
featuring information about the “The Palace of Projects,”
the Kabakovs and their work, and information on the class. The final
product also is Web-based to allow for off-site investigation.
Fineberg is engaged in negotiations with galleries in New York and London,
where the students’ work will be exhibited.
While the prospect of finding a wider audience for the work is exciting
and validating, he said, the teaching team is perhaps most proud of
another result of the students’ work: “the intellectual
exchange with one another and with the group as a whole.”
“The course stimulated people to work in a broader context than
they’d been working in the past,” Fineberg said. “The
CS (computer science) students were way ahead in the sense of understanding
intuitively what you can do with the computer, but the art people and
the graphic designers had a better sense of how to handle the visualization,
and the art historians contributed as well. Everybody was involved.”
The professors weren’t the only ones encouraged by the results.
“I have never taken an art class and then all of a sudden I am
thrust full tilt into the world of abstract ideas and left-brain activity,”
said Abel Valdivia, a senior from Chicago majoring in computer science.
“In the end, there was a good amount of cross-fertilization.”
 |
Click
photo to enlarge |
| Photo
by Kwame Ross |
For
Nikita Sorokin, left, a junior in graphic design from
Bloomington, Ill., the class underscored the importance
of keeping an open mind and not being afraid to interact
with individuals from different backgrounds. He makes
a point with Chancellor Richard Herman, who sat in
on the class's final presentation.
|
|
|
For Nikita Sorokin,
a junior in graphic design from Bloomington, Ill., the class underscored
the importance of keeping an open mind and not being afraid to interact
with individuals from different backgrounds.
“There were all these people from different walks of life, yet
we were able to find a common language,” he said. “The experience
taught me to be less afraid of engaging people and trying to start a
dialogue.”
The Kabakov class is just one example of the imaginative, cross-discipline
dialogues taking place campuswide today – thanks, in part, to
the Seedbed
Initiative for Transdomain Creativity, launched in 2002.
The initiative was envisioned by its primary architects – Chancellor
Herman and Mike Ross, director of the U. of I.’s Krannert
Center for the Performing Arts – as a “project facilitator”
for nurturing creativity and transforming the university through the
development of a new approach to learning. That approach seeks not only
to blend academic disciplines, but to develop more symbiotic means of
integrating the institution’s traditional core missions of education,
research and public engagement.
The Seedbed is not a physical center, but rather, an incubator for interdisciplinary
projects based at “hub sites” – labs, offices, performance
spaces and other venues. Seedbed “hub sites” under way include
the Intermedia Lab, a collaboration involving the Krannert
Art Museum, School
of Art and Design, and the Beckman
Institute for Advanced Science and Technology; the CANVAS, a virtual
reality CAVE installation space at the museum, created by Beckman’s
Integrated Systems Laboratory in collaboration with Art and Design;
and a center for computing in humanities, art and social sciences, directed
by history professor and NCSA
researcher Orville Vernon Burton.
Another Seedbed spin-off is the Cultural
Computing Program, co-directed by Campbell and music
professor Guy Garnett, and administered by the computer science department.
Established last summer, the CCP is the outgrowth of earlier informal
collaborations between Campbell and Garnett. The program was created
to spark similar collaborations among a broader sector of students and
faculty members in computer science, the arts and humanities, with a
goal of “creating and transforming culture with computers.”
“Such collaboration will drive innovation better than models wherein
either computer science serves the humanities and arts, or humanists
and artists must become computer scientists,” said Garnett, who
has firsthand knowledge of how this works. He has been working with
computers in music since 1981, and before collaborating with Campbell,
designed The Virtual Ensemble and The Virtual Score – computer-aided
tools for composing and conducting – with support from NCSA and
Beckman.
“From the moment I arrived on campus in 1996, I have been looking
for ways to connect the music/art community with the science/technology
community,” Garnett said.
Campbell’s desire to get right- and left-brain types together
on the same bus springs from what he sees as a need to shift the focus
from what technology can do to how we use it and why.
“The big thing, really,” Campbell said, “is (to gain
a better understanding of) how computer science influences the art world
… the social world. Marshall McLuhan was always talking about
how the medium was the message. Well, when you look at a computer, it’s
a lot more complicated than just looking at your television set. It’s
communicating a huge number of things besides just what’s on the
screen. And that’s going to affect society immensely.”
Though still in its infancy, the CCP already has generated interest
from faculty member’s campuswide. Each semester, the program offers
different team-taught courses that provide student access to a lab at
the Siebel Center equipped with an Avid video editing suite, motion-tracking
system and large displays.
One major theme to emerge from the CCP is the development of gaming
as an art form. The Game Research Program, spearheaded by Campbell,
Garnett and speech communication
professor Dmitri Williams, has evolved in part from some of Campbell’s
earlier work. It encompasses the development of new computing technology
as well as the study of the cultural impact of gaming and “game
reception” – in other words, understanding computer games
in cultural, social and psychological contexts.
Campbell and Garnett said a primary goal of the work is “to develop
computer games as distinct, and distinctive, art forms.” One way
they hope to distinguish the U. of I. work from what’s being done
commercially is through the creation of games that focus “less
on battles and warfare than on the arts and other aesthetic trajectories.”
Other areas of interest to the CCP team include the design of so-called
intelligent instruments and intelligent performance spaces. Last spring,
for example, Garnett and Campbell co-taught a course that incorporated
video, music, motion-capture and gesture-tracking devices. All of these
components were coordinated using multiple computers, projectors and
video screens, resulting in a final, live performance.
This fall, Garnett is teaching a course called “Art in Virtual
Worlds.” He said the main task of the class would be “to
create a persistent, online environment where people working from different
computers over the network come together in a virtual 3-D world to make
and experience art.
“We will try to create a performance aspect in some way, so it
will be somehow making a game-like experience that will be a performance,”
he said. “It will be up to the students to define exactly what
that is.”
|
 |
 |
|