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NEWS
INDEX
Archives
2006
April
Computer animations used
in court colored by bias, researchers say
Jim Barlow,
Life Sciences Editor
217-333-5802; jebarlow@uiuc.edu
4/10/06
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Click
photo to enlarge |
| University
of Illinois Photo |
| Research
by Neal J. Roese, a professor of psychology, indicates
that in a courtroom a "computer animation introduces
its own additional bias, making [jurors] more punitive
and more likely to hand out harsh penalties.” |
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CHAMPAIGN, Ill.
— A courtroom jury views a computer animation of a vehicle accident
or heinous crime. Does it help bring a conviction or acquittal? With
no clear standards for animations that re-create incidents, the verdict
is still out, and, for now, it may depend on which side created the
simulation, researchers say.
In a study of 117 undergraduate students, psychologists discovered that
movements in a sequence of events, as well as the duration portrayed,
in animations such as re-creations of a crime can double an already
troubling hindsight bias.
Hindsight bias has been linked to the traditional use of text and diagrams
to re-create crimes, and is known to interfere with the ability to make
fair decisions because it often leads jurists to exaggerate the predictability
of past events.
“Many lawyers assume that computer video animations help clarify
the evidence, and, therefore, help jury decisions to be fairer and more
closely grounded in the facts,” said Neal J. Roese, a professor
of psychology
at the University of Illinois at Urbana-Champaign. “Our findings
indicate instead that a computer animation introduces its own additional
bias, making people more punitive and more likely to hand out harsh
penalties.”
Roese and colleagues suggest that by viewing a computer-animated re-creation
of an event, a person’s confidence is heightened – but not
necessarily accurately. An animation, they say, provides movement as
reconstructed by a prosecution, plaintiff or defense witness to reconfirm
or heighten a jurist’s hindsight feeling that “I knew it
all along.”
In the study, published in the April issue of the journal Psychological
Science, some students viewed computer animations of highway incidents
prepared for real court cases by Eleventh Hour Animation of Skokie,
Ill. The idea was to compare judgments made in foresight, where an outcome
is not known, with hindsight, where the outcome is known. A control
group viewed text-plus-diagram re-creations.
One animation, 19 seconds long, showed a car following an 18-wheeler
on a two-lane highway. The car attempted to pass but collided with a
truck coming from the opposite direction. An 11-second depiction showed
a semi-trailer avoiding a slow-moving vehicle that was turning into
its path on a two-lane highway; the truck collided with a bus coming
from the opposite direction. Both films showed the events from bird’s-eye
views.
Participants were told in advance that they would see cases in which
accidents may have occurred. Some participants viewed the entire re-creations
with the accidents shown, whereas others saw depictions that were stopped
before the accidents occurred.
Participants seeing the outcome then were told to disregard their knowledge
of it and put themselves in the shoes of those who had watched clips
that did not show results. All participants estimated the likelihoods
of the various outcomes, from no accident at all to the serious accidents
that, in fact, did occur. The hindsight, widely observed in past research,
was found again.
“Participants who see how an accident happens have a very difficult
time disregarding this knowledge and cannot place themselves in the
shoes of naïve observers who did not see the accident,” Roese
said. “This hindsight bias occurred regardless of whether participants
watched the scenes in computer animations, or if they read text descriptions
of the events.”
The findings suggest that when it comes to issues of liability or negligence,
judgments that hinge on assessing what defendants know at the time of
their actions, rather than what came later, the use of computer animations
might be an especially big problem.
“Some courts rule them as inadmissible, many do not,” Roese
said. “Supposedly an animation is based directly on the available
evidence and the laws of physics, and when animations are allowed, it
is under the assumption that the video accurately illustrates the event.
But the truth is that all reconstructions of evidence contain inherent
imprecision.”
Animated reconstructions, the authors argue, illustrate far more information
about an accident for after-accident observers to consider than the
involved drivers ever had when their situation was still unfolding.
Co-authors with Roese were psychology doctoral students Florian Fessel
and Amy Summerville; Justin Kruger, a former U. of I. psychology professor
now with the Leonard Stern School of Management at New York University;
and Michael Dilich of FORESIGHT Reconstruction Inc., a research and
consulting firm in Northbrook, Ill., which specializes in vehicle-accident
investigation, reconstruction, analysis and safety research.
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